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Judging

Criteria

In competition, drivers are given two judged laps to qualify. Each Driver will get 2 qualifying runs. Each qualifying run is judged on four (3) criteria: Line, Angle, and Style. Best run will count as their best score. Tiebrakers will be determined by the driver worse run,style Points,and speed.

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Line

Line Is the ideal path a vehicle must take on course and is marked by Inner Clipping Points, Outer Clipping Points, and Transition Zones. Inner Clipping Point are reference points on the course where the vehicle’s front bumper should come as close as possible to the reference point. Outer Clipping Points are also reference points and scored by determining how close the corner of the vehicle’s rear bumper comes to the point. Transition Zones are areas on track where the direction of the line changes and vehicles must change the direction of their drift.

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Angle

Angle measures the amount of counter-steer and relative rear slip angle a driver uses through the course. Steering adjustments must a minimal. Transition from corner to corner must be smooth.

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Style

Style is the general feel of the pass and how well the other three criteria were executed through the entirety of the lap. This is the most subjective criteria and judges will look for the most “excitement” that the driver can bring. Drivers should be able to demonstrate full control of the car at all time.

 

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Qualifying

How Qulaifying is scored:

 

Angle=25+10=35

 

Line=25+10=35

 

Style=30

 

Total=100

 

Specific issues identified as zeros (0) in qualifying.

 

- Spinning out

 

- Clear straightening or losing drift (Losing drift and reinitiating quickly is a major deduction, but not a zero. Judges will determine if an zero should happen)

 

- 3 or more tires off course

 

- Hood, hatch and/or doors open during a run

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Tandem

Tandem Elimination Rounds

 

Tandem round are based on two (2) runs, in Head-to-Head format, with competitors paired up based on seeding position. The higher qualifier will lead the first run and the second led by the lower qualifier.



The critical success factor is for the lead car to be able to run the course without error while being pressured by the following car. The following car is to try and “out drive” the lead car. Driver consistency during a tandem battle is critical.Lead Car must be able to clear the course without making any errors due to distraction or pressure by the following car.



Following Car needs to run the same basic line as the lead car but may also take a higher line in order to pressure the lead driver. Taking a lower line than the lead car will result in a loss of advantage. If the lead car is off line, the following car will gain advantage points by staying on the correct line althrough will not be deducted points for following the lead car. The following car should keep as close to the lead car as possible to gain the advantage.

Passing is allowed in Virtual Formula Drift. Passing is allowed anywhere on course as long as the lead car is clearly off the line the judges have specified. Any passing that occurs outside the scope of the aforementioned criteria will be deemed illegal and constitute an equivalence to a zero (0) run.



Collisions occur during tandem battle and in the event of contact, the driver at fault will lose advantage points. Incidental contact is allowed but not encouraged. Drivers are required to complete the entire course, even if the other driver crashes, hits, spins, stalls or is not able to complete the run. Drivers are always being judged as long as they are on course.



Pace Roll In The past we just used a straight up "50 Roll" this season we are using a Pace Roll. Both drivers will agree on a roll speed it could be slower or faster depending on the drivers. However if a decision cant be made by the drivers both drivers will use the VFD suggested roll which will usually be 50. Note: the end of the roll will not change only the speed.



Tandem Scoring will be observed by the (3) judges during the head-to-head battle. There will be no declaration of scores between the two runs. At the conclusion of the head-to-head battle, each judge will individually declare a winner. Judges will select from three options:

 

1. Driver “A” wins

2. Driver “B” wins

3. “Tie”

 

The majority will rule a winner will be decided.

In the event there is no clear majority, a “One More Time” will be granted, and the competitors will begin another 2-run head-to-head battle.

Multiple “One More Times” may be necessary to determine a winner Up to three.

 

The following items constitute and automatic zero or decuction in tandem:

 

3 or more wheels off course at the same time= Zero 

 

Straightening= Deduction 

 

Hitting a cone or course marker= Deduction

 

Double entry= Zero

 

Abrupt stop= Zero

 

Stalling= Zero

 

Resulting contact causes an abrupt change in the vehicles drift and/or causes a spin= Zero

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Tire To weight

         Weight and Tire Classes-

 

2100-2399lbs up to 245mm rear tire
 
2400-2699lbs up to 255mm rear tire
 
2700-2799lbs up to 265mm rear tire
 
2800-2899lbs up to 275mm rear tire
 
2900-2999lbs up to 285mm rear tire
 
3000-3099lbs up to 295mm rear tire
 
3100-3199lbs up to 305mm rear tire
 
3200-3299lbs up to 315mm rear tire

Anything under or over the weight is not allowed.

Full Rulebook can be found in the lik below.

Rule Book

Vehicle Ban List

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